Im fairly newish to modding, and seem to be having a some difficulty with SLEN for SE (Sex Lab Eager NPCs) - Through a process of elimination, Ive found that this is definitely the mod causing the issue, when disabled (both mod an .esp), everything opens up and runs fine, without a hitch. Interesting NPCs SSE 3.42 . The plugin provided for OCS (version 3.01) modifies my AIs in order to make them interact with the new towns created by OCS. Here is an alpha version of Interesting NPCs for SSE. Page 5 of 163 - Open Cities Skyrim - posted in File topics: This was THE must have mod for me in Skyrim 20111 and I'm glad to hear that it now works so much better for the Special Edition. You're using Interesting NPCs and Open Cities together in SE? Added I'm A Customer Dammit. Скачать мод Interesting NPCs для Skyrim на русском. ... 16/09/2017 SKSE64 (alpha) and ECE 1.5 for Skyrim SE are now released. Ran around Solitude a couple of times. Landscape Fixes For Grass Mods by code1k. Download link: Interesting NPCs SE (3DNPC) (by Kris Takahashi) 3 Beyond Skyrim: Bruma. Now compatible with Open Cities and Interesting NPCs First, Dawnguard is required, as are SKSE64 1.0.5 or newer and SkyUI SE 5.2 to support the MCM Menu. - posted in Skyrim Mod Troubleshooting: So I am trying to get two things done in my game. This will remove them from the world and there should be less bug reports as to why they aren’t talking or recruitable; Changelog from Version 3.11: Added stay package to keep Luke from wandering off in conversation; Changelog from Version 3.01: Added new settler Emmon to Somerville Place Added Complete Widescreen Fix for Vanilla and SkyUI 2.2 and 5.2 SE. Installation - Manual Drop the Open Cities Skyrim.esp, Open Cities Skyrim.bsa, and Open Cities Skyrim - Textures.bsa files into your Data folder. There are a couple other details but those are 90% of the edits. The most you'll see is NPCs traveling in an out of the doors that link the child worldspace to the parent, which for whiterun is a rock. The patch just needs a bit of QC.A patch could also be built into 3dnpc fairly easily. It also redesigns some of my AIs and solves some conflicts between navmeshes. NOTE - the included Interesting NPCs patch with M2 alleviates this issue to an extent. Please report any bugs. Schaken-Mods EXCLUSIVE! The issue will not cause you to crash. Because I can’t get into the House of Garments now, because the Canal House player home is there. Cuyima Interesting NPCs SE. Deadly Combat. I don't think I've been this excited to create a modded build for something for years. It integrates new NPCs and quests with the Vanilla NPCs and quests, while staying lore-friendly. Last Update: 29 Sep 2020. In addition, all NPCs added to the game possess high-quality custom voice acting. Close. (Patch by CyborgArmGun) SkyTEST Integration Project SE; The Great Cities SSE Edition - No snow under the Roof SE; Whistling Mine - No Snow Under the Roof ; zxlice BackStab and Parry SSE - Script Free; Updated. If you do I would put that under Divine Cities … We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. 64 40 Open Cities Skyrim.esp 65 41 Immersive Citizens - AI Overhaul.esp 66 42 Relationship Dialogue Overhaul.esp 67 43 RealisticWaterTwo.esp 68 44 Alternate Start - Live Another Life.esp 69 45 Immersive Citizens - OCS patch.esp 70 46 OCS - BFU Patch.esp 71 47 OCS - 3DNPC.esp 72 48 Open Cities Skyrim - Legendary Patch.esp 73 49 Bashed Patch, 0.esp Open the .zip file, go into the WrapperVersion folder, and copy ONLY d3d11.dll and d3dcompiler_46e.dll into your Skyrim SE installation folder. The two mods are way too incompatible. Do you have Realistic Water Two? If I remember correctly, the oldrim patch a couple years ago consisted of a couple nav edits, a door and a couple dock pieces. I have no problems after installing that mod both new game and existing mod Follower Perk Addon – Interesting NPCs followers are given perks based on their race, class, spells, default equipment, and description page on 3DNPC followers page. Added Clockwork and JKs Skyrim + Clockwork patch. If, on the other hand, you like talking to every individual you meet and have them respond to you with a little branching dialogue choices and have some quests tied to some of them, then … It’s not gonna happen due to the size restrictions placed on Xbox mods. How's that working out? For all the mods listed in this round-up, we'll be using the Nexus platform and the Nexus Mod Manager to … We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. There exists an Open Cities patch for INPCs on classic edition, however I attempted to port the patch over to SSE by saving the esp (probably more to it than that) and understandably, I did not get the same results of the patch in classic. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Skyrim – Interesting NPCs v3.4.2; SSE – Interesting NPCs v3.4.2 Beta; Fallout 3 Bundle v0.06; ... they’d be on the main page but there’s just download links which don’t work on edge unless you right click and open in a new tab and no instructions. Open Cities Skyrim makes all of the cities part of the game-world, which means that you won’t have to deal with annoying loading screens while playing. Open Cities Skyrim by Arthmoor. Skyrim Special Edition 1.5.97 or greater. ... Skyrim: Extended Cut, a main quest overhaul mod featuring new stories, characters, choices and challenges, ... Landscape textures porting (LE -> SE) Open Cities Skyrim. Regenerated LODs. Nernie’s Thief Patch – Replacer esp for Nernies Thief Pack. Interesting NPCs adds some variety to Skyrim’s oft-bland and lifeless NPCs, most of which, if they don’t have a quest for you, will just spout generic lines that you’ll hear repeated over and over again. It has a main-questline which starts in Skyrim proper and sever side-quests which can be picked up by reading books, leaflets or by talking to some of the NPC's in the main settlement of Stonehollow. Hvergelmir's Aesthetics - Beards. (Usually located at C:\Steam\steamapps\common\Skyrim Special Edition) RS Children 3DNPC (Interesting NPCs) Patch. NPCs with more extensive dialogue and role play choices. I've installed immersize ai citizen tho. The only crashing I had in Whiterun was caused by Open Cities because it was conflicting with another mod, so I had to get rid of it. Open Cities Skyrim - too much compatility problems with this many mods. Check Out This Mod. Added Cuyima Interesting NPCs SE. The plugin provided for OCS (version 3.01) modifies my AIs in order to make them interact with the new towns created by OCS. This mod adds weather-dependent visual effects and AI enhancements to the player and NPCs. mines been working fine since I ported it myself for my own use back in october. 32 20 Wildcat - Combat of Skyrim.esp 33 21 Vivid WeathersSE.esp 34 22 Vivid Weathers - Extended Snow.esp 35 23 Vivid Weathers - Extended Rain.esp 36 24 WetandCold.esp 37 25 BarenziahQuestMarkers.esp 38 26 Apocalypse - Magic of Skyrim.esp 39 27 RichMerchantsSkyrim_x5.esp 40 28 Open Cities Skyrim.esp 41 29 Immersive Citizens - OCS patch.esp (Make sure ETaC is loaded -AFTER- 3DNPCs.esp.) The way I did so was A. I could not locate the solitude town crier, B. This mod adds a whole host of new characters, all with their own back stories, unique lines, and (most importantly) new voice acting that is (mostly) high quality. Unused, except for the Elder Scrolls V: Skyrim: Every Combat Mistake you re! 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